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general info
MSX and Laserdiscs
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In the early 80’s there were lot of companies believing that Laserdisc games would be the next step in the gaming scene. Big projects, mostly for the arcade, were started and several games were released. For home computer systems, Laserdiscs were and are very rare due to the high costs of the equipment and discs. Also, in early stages arcade games revealed that the promises of high quality graphics did not mean Laserdisc games were better than normally programmed video games. Some flaws in the way most games are played were the major cause of this. The Laserdisc standard is quite old: first released in the late 70’s. It offers very high quality uncompressed video. This enables adding very high quality backgrounds to a video game, while computer sprites are overlayed. Another way of making a game is animating the player’s character in the video images. This creates the problem that scenes are always repetitive and playing is merely just making sequences of movements at the right time. In the end, laserdisc (LD) games never made a big impact on the gaming scene. There are good reasons for this:
Needed equipment for playing games
Note that the Sony 900-series does have superimpose and laserdisc control via RS-232, but the built-in basic for controlling the LD player is not compatible with the Pioneer P-Basic. Also, getting the sound of the game track to the cassette-interface needs some work in the form of hardware modifications. The most difficult problem with the Sony 900 series — and other European MSX computers — is however the PAL-NTSC incompatibility. So far, no one has tried to play games with the Sony 900-series. And it is not recommended to try it! There are no descriptions of how to do it, only some thoughts how it might be done, so there may be a lot of undiscovered hardware and software problems ahead. The game background — and in most cases also the player’s character — is stored as video on the disc. Also, the disc has two sound tracks: on MSX discs one was used for the game data and the other for sounds. For other systems both tracks were used for audio. MSX is the only known system which used another track for saving data in audio form. All other systems used different media for loading the game program: either it was loaded from floppy disk or in older systems data was stored into ROMs. The way to load the game on MSX is quite similar to loading a game from tape. The CALL LD command should be typed in basic and then the computer initialises the player and seeks the starting signal on the audio track. After receiving the signal, the game will be loaded. It would be possible to use arcade discs with MSX as well, but then you need to code the game program yourself. One may wonder how it is possible to make a game from some played video images, because the player may get ‘Game Over’ in the middle of a scene. Due to the way of how data is saved on the disc and the random access possible with the players, Laserdisc has some advantages over the other formats. As far as I know every normal LD player has simple functions to access the disc. For example: search for an individual frame on the disc, play backward and forward with variable speeds, jump to chapters programmed onto the disc, show the time, search for a time, mute a selected audio channel, scan the disc frame by frame, etc. And most of these functions can be controlled from the remote controller. Now, when a game player loses his life for example, the game program notifies this and gives a search command to the Laserdisc player to retrieve the correct frame. The frame is searched and played. The game player sees then a nice ‘Game Over’ animation on the screen. Searching is very fast, maybe 1 second or less. The most important thing is the video standard the computer uses, because good quality and correct NTSC-PAL transformation is far from easy or cheap. So, the easiest solution for getting a compatible system is to get a Japanese computer. There are European (PX-7) models from Pioneer that use the PAL standard, but they are incompatible with MSX Laserdisc games, because all games produced for MSX are made in NTSC format. A normal MSX (NTSC, Japanese) can perform the same functions as a PX-V7 using a special device attached to the cartridge slot: the Pioneer ER-101 MSX Expansion Processor. It includes the needed circuitry for controlling the player as well as superimposing the picture and also the P-Basic. This expansion is very rare and it does not work even with all Japanese MSX models. It also does not work on MSX machines with disk drive and non-MSX1 models. The reason for this incompatibility is probably the location of P-Basic in the slot. See also
Players
As said above, the Sony 900 series can also control a laserdisc player. You cannot play games with it, but you can use it for combining Laserdisc images with superimposed images from the computer. You can use any Sony player (maybe also from other manufacturers) which has an RS-232 interface with 900-series. Known suitable models are LDP-1450, LDP-1550, LDP-2000 and LDP-3600. There was once a player specifically for the HB-G900P: the LDP-180P with IF-180 interface. This player and interface seem to be extremely rare nowadays. They are mentioned in the manuals of the G900.
MSX software
Also there were 12 educational software discs published, containing English, Japanese and Mathematic lessons for junior high school students.
Prices
Conclusion
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